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Summary

A third-person single player game, set in future ruins of an un-dead infested Chicago.

This is a Project that I did with my team for Adv. Prototyping Class. The game is made with Hammer Editor. Models and textures are made with Maya and Photoshop.

In this project I was in charge of the level design, sounds, weapons and light. I worked together with our producer and art director to implement and improve game elements such as scripted sequences, sound choices, lighting setup etc.

Team Roles:

Kristian Delos Angeles - Lead Level Design, Weapons Modeler, Light and Sounds
Tarik Clarke - Producer and Modeler www.TarikClarke.com
Jose Dieck - Art Director and Modeler
Jeremy Petersen - Level Design, Modeler and Texture
Carlos Quiroz - Lead Character Designer
Alex Falesch - Lead Texture Artist and Modeler www.Himynamesis.com

Gameplay Low Quality vid











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